The original control scheme is available in Metroid Prime Remastered, under the guise of "Classic controls", and it does work with the Nintendo Switch GameCube controller adapter. Metroid Prime's original control scheme would certainly feel unintuitive for gamers who never used it. Younger gamers will certainly not have this issue, having been born in an era where 3D environments are the norm. Control schemes in 2002 were still trying to find the best way to use that 2nd analogue stick, and at the start of the 6th generation using the 2nd analogue stick in a number of games would often cause havoc with the camera or even alienate gamers who just couldn't control both axes simultaneously. Visuals are not the only overhaul though, with control methods also getting a modern update. As is the case with remakes and remasters, particularly remakes such as The Legend of Zelda: Ocarina Of Time 3D and The Legend of Zelda: Majora's Mask 3D on 3DS, the game is as you remember the original, both visually and by its performance, but in reality those remakes were leaps and bounds over the original's and the same can be said for Metroid Prime Remastered. Reflections on the visor can be incredibly disturbing for first time players who don't realise it and it can be a bit freaky the first time they see a faint reflection of Samus' eyes on screen. The visor HUD also received visual upgrades, including the excellent reflections on Samus' visor, which look better than ever. Weather effects in particular have seen a dramatic improvement, with snowstorms, lightning, steam, fire and rain all looking visually pleasing. Lighting has been particularly improved, as it should be 21 years later, with areas feeling more atmospheric than ever before. Enemy models, platforms, walls, fauna and flora, water, and just pretty much everything has been completely remodelled, incredibly faithfully to the original. Metroid Prime Remastered looks and feels the same as players may remember Metroid Prime but taking another look makes it clear that visuals have not been polished, but completely re-worked. Metroid Prime was already the best-looking GameCube game, at least in this reviewer's opinion, it pushed the GameCube to its very limit with incredible visuals and flawless performance. Importantly to note is that this isn't a port, this isn't a remake, it is a remaster, and with such a moniker it is safe to say that Retro Studios, and new co-dev, Iron Galaxy, have honoured their own previous work as such. Scanning every item isn't absolutely fundamental to beat Metroid Prime Remastered but it could also be likened to a collect-a-thon styled objective. Scanning enemies also gives information on their weaknesses but also helps unlock artwork, music and other bonuses. The story is often pushed forward by short anecdotes and information on what has happened in each room, or what has happened in the past on the planet. There are a number of basic short cutscenes that help continue the plot, but the real story is told via logbooks and discoverable lore using Samus' scan visor. While the narrative isn't strictly fundamental to the adventure, it definitely plays a part in the enjoyment of discovering what Metroid Prime Remastered has to offer. After discovering that Ridley is alive and well, Samus gives chase to the surface of Tallon IV to find her arch-nemesis. The research station has been torn apart by native creatures of Tallon IV which have been mutated by a contaminated comet which crashed on the planet years prior. After receiving a distress call from a Space Pirate research station above planet Tallon IV, Samus goes to investigate. The story picks up after the original Metroid and Samus' (temporary) destruction of Mother Brain and Ridley on Planet Zebes. Let's set the foundation of what Metroid Prime Remastered is all about before diving into the differences.
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